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Runester

YADM – Yet another dice mechanic

September 15th, 2009

So I’ve been working on my own RPG – something that nearly all RPG enthusiasts do at some point. Most are “heart breakers” – like a published game “only better!” Except that they’re rarely better.

Mine has some pretty clear objectives, primarily that be really indusive to play-by-post. That means no minutae of combat, little or no back-&-forth with the GM for task resolution, and gamists elements that give the players choices but don’t require the rule book.

I have the basics written as notes, and I think I have an innovative dice mechanic that actually works very well for the setting (an interaction seldom used). I still have to write and run a simulator to see if the odds work out nicely then I’ll write the whole thing up.

One nice part, is the playtest can (and should) be online via play-by-post; that’s what it’s being developed for after all!

– — Stephen A. Jarjoura http://runester.com

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